
Codesmine is on TV! (77 free channels) 😊

Daniel Sir and Clement Sir recorded a STEM children’s program for the free-to-air channel 77 of the cable TV
[On the TV on a narrow road] , it airs every Wednesday night at 6pm.
The first 7 sessions in a row will introduce the micro:bit. Children can learn the basics of the micro:bit through our program! If you want to learn more, of course you have to enroll in our courses😊
If you miss the show, you can go to the following Wang圵 or (Hong Kong Open TV) Apps to review
Search Results
82 results found with an empty search
- Courses - IoT (Chinese only) | Codesmine
STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development IoT Education Course (Aged 8-16) Course Overview IoT refers to the Internet of things. Through different sensing devices, we can manage all things through the network, make our lives more intelligent, and practice smart home life, smart agriculture, smart transportation, and so on. This course teaches the Internet of Things from the shallower to the deeper. Through Wi-Fi IoT expansion accessories, you can connect to the micro:bit / mBot / Arduino and other motherboards to connect to the Internet. You can also use different expansions to connect to the IFTTT and Thingspeak platforms for IoT operations. Let students learn the application skills of IFTTT and Thingspeak platform. Connecting different parts and components through IoT, real-time monitoring of relevant data, teaching materials/products are close to daily life, making it easy for students who are new to STEM to understand and arouse their interest in learning. Learning Objectives: Understand the operation of IoT Inspire students to observe the application of technology in daily life Enhance students' ability to observe and recognize the development of current technology Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Understand the theory and practice of IoT design Learn to use and design the Internet of Things IoT Learn programming skills and mix the use of devices Hardware introduction and expansion Learn how to read different sensor data Build a simulated smart home Learn mBot / micro:bit / Arduino other installation or sensor applications Learn simple programming logic in task form, such as If, then, Else, etc. Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned
- Courses - Tello (Chinese) | Codesmine
STEM regular courses STEM helps students inspire children's potential in all aspects and cultivate children's creativity Creative thinking. Critical thinking. Communication and cooperation. Self-learning. Solve the problem. Enhance all aspects of potential Tello Edu Programming Course (Aged 9-15) Course Overview This course teaches students the key points and techniques of Tello drones from the shallower to the deeper. Through different exercises, the students can easily produce works of different professions and integrate them into their daily work or life. During the learning process, you can learn different skills, including programming, flight routes, aerial suits, and other related knowledge to strengthen the effectiveness of STEM teaching. Learning Objectives: Understand the basic knowledge of aerial camera Learn how to operate the aerial camera Learn mobile phone program aerial camera programming Learn Swift Playround aerial camera programming Students will learn to test the functions of the aerial camera program Through different exercises, let students understand the key points and skills of unmanned aerial cameras By learning the programming of unmanned aerial cameras, you can learn and master scientific research methods and interdisciplinary knowledge After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 8 Lessons Class Size: Max 6 students Course Outline Basic understanding and introduction of Tello aerial camera DJI Tello flight mode introduction and mobile phone control Basic understanding and introduction of DJI Tello mobile app DJI Tello Swift Playround program basic understanding and introduction Write DJI Tello program Test program function Take off, land, and move Fancy flying Pass through the target
- Courses - AI (Chinese) | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development A.I. Programming Course (Aged 8-16) Course Overview From the computer information age, it has entered the "fourth-generation industrial revolution" with artificial intelligence (A.I.) as the mainstream. The new form of STEM education development must move towards A.I. to help students be well equipped. This course aims to give them a basic and deep understanding of artificial intelligence through objects and examples that can be touched and understood in daily life, thereby inspiring their interest in technology. Through A.I. programming skills, control intelligent robots to realize A.I. voice and image recognition. Learning Objectives: Understand the operation of artificial intelligence Improve students' understanding of the basic concepts of artificial intelligence, big data and cloud computing Inspire students to observe the application of technology in daily life Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 hours a week x 12 lessons Class Size: Max 6 students Course Outline Understand the theory, trend, and practice of A.I. (artificial intelligence) Categories of Machine Learning The importance of deep learning technology Learn A.I. programming skills How to recognize speech and convert it into text Principle of Voice Control Image composition (Digital Images) Feature vector Principles of Image Discrimination Cooperate with other devices or sensor applications Build a simulated smart home
- Courses - Donut Maker Box | Codesmine
「Donut Maker Box」針對3-6歲幼童設計,每期包括中英雙語的學習雜誌Makerzine、STEM DIY玩具、STEM老師網上學習影片、溫習工作紙。每期題目不同,解決家長周圍找合適教材的煩惱。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round developmen t Donut Maker Box Parent Child Class (Aged 3-6) Course Overview We expose to sunlight every day. Moreover, do you know that sunlight not just keep us warm, but also can generate electricity? Renewable energy is the future trend. This course helps students tolearn how to use solar power to generate electricity and understand the principles of power generation. In addition, through hands-on experiments with instructors, students can enhance their problem-solving skill,scientific exploration and STEM creativity. Each student will be given a box of Donut Maker Box – Solar Energy to take home and revisit this topic later. Learning objectives: Assist children develop their scientific potential Assist children develop their problem-solving skills Assist children develop their creative thinking Training children's coordination skills Introduce the nature to our children Course Outline Introduction to Solar Energy Understand the principle of power generation Build solar experimental toys by yourself Understand the function of Sun Acquire Knowledge of natural environment Understand renewable energy
- Courses - Scratch | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round developmen t Scratch 3.0 Coding Course (Aged 6 - 16) Course Overview A beginner course for children to learn programming. With Scratch 2.0, it allows children to create animations, games and interactive stories, all without a single line of code. Learning objectives: Apply Scratch programming to the creation of simple projects Design projects for both basic and advanced programmers Introduction to programming concepts: objects and attributes, sequence, repetition conditions and events End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Scratch with programming Introduce types of Blocks and 2D coordinates Adding voice and music to the Sprite Learn variables, looping logic and condition statements Learn debugging Create animation in Scratch Understand 2D coordinates in Scratch Create Game using Scratch
- Courses - Solar Workshop | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round developmen t Scratch 3.0 Coding Course (Aged 6 - 16) Course Overview A beginner course for children to learn programming. With Scratch 2.0, it allows children to create animations, games and interactive stories, all without a single line of code. Learning objectives: Apply Scratch programming to the creation of simple projects Design projects for both basic and advanced programmers Introduction to programming concepts: objects and attributes, sequence, repetition conditions and events End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Scratch with programming Introduce types of Blocks and 2D coordinates Adding voice and music to the Sprite Learn variables, looping logic and condition statements Learn debugging Create animation in Scratch Understand 2D coordinates in Scratch Create Game using Scratch 太陽能馬賽克時鐘 透過製作馬賽克時鐘,利用太陽能發電節約能源,研究時鐘及齒輪的運轉原理,提升小朋友的工程科技能力。 太陽能小夜燈 透過製作小夜燈,學習並聯電路的連接及如何將太陽能轉化為光能,並將創新科技應用於日常生活中,親手創作自己獨一無二的小夜燈,使製作更有趣味性,加強小朋友的動手能力。 太陽能風扇 透過製作風扇,學習並聯電路的連接,體會飛機飛行的空氣動力學原理,加強小朋友對綜合科學的認識。 太陽能小車 透過製作小車,學習如何將太陽能轉化為動能,從而使車輪快速轉動,同時加強小朋友節能減碳的意識。
- Courses - RoboKids | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development ROBOKids Coding Course (Aged 6-12) Course Overview Can we learn programming without a computer or tablet? The ROBOKIDS building block robot course of ROBOROBO series in Korea allows you to concentrate on learning programming concepts without going through a computer. This class uses ROBOKIDS’s unique teaching materials from Korea’s ROBOROBO. Children do not need to use a computer during their learning process. They only need to use ROBOKIDS’s unique card reader and program instruction card to quickly and effectively learn the programming logic and create a solid foundation. The logical foundation of programming. The course is divided into 2 stages so that children can gradually learn programming concepts. Students who complete each stage of the ROBOKIDS course will receive a Korean ROBOROBO course graduation certificate. Outstanding performances will be invited to participate in the Korea and China Lebo Cup competitions, representing Hong Kong in the national competition. Learning Objectives: Learn to create robots and robot designs Understand the impact of robots on life Students can master basic programming skills and concepts Students can program the robot through a unique card reader and program instruction card Inspire students' creative thinking After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 16 Lessons Class Size: Max 6 students Course Outline Level 1 (ROBOKIDS) Understand the parts and structure of the ROBOKID robot Unique card reader and program instruction card to learn programming logic Understand and use CPU, motor, light sensor Assemble 16 robots Level 2 (ROBOKIDS) On the basis of LEVEL1, infrared sensors, buzzers and other sensors are used for advanced work and mechanical complex models to improve logical thinking. Use instructions to disassemble the card to control the robot. Through the wireless remote control, give instructions to control the robot. Assemble 16 robots
- STEM Lab Design | Hog Kong | Codesmine
Codesmine Academy 過往比賽相集 STEM Lab Design What is STEM Lab? Nowadays, more schools set great store by STEM Education. A classroom that is tailor-made for STEM lessons can largely benefit the teaching and learning, facilitate students' communication and cooperation as well as enhance the atmosphere of creative learning. Teens program (Ages 6- 16) Nowadays, more schools set great store by STEM Education. A classroom that is tailor-made for STEM lessons can largely benefit the teaching and learning, facilitate students' communication and cooperation as well as enhance the atmosphere of creative learning. It integrates abstract knowledge such as robotic principles, programming thinking,and mathematics into product design, and encourages users to use the physical creation in multiple disciplines and fields. 滿足3+學科應用 產出6+教學例子 The Smart Home The Smart City A friendly entry-level robot for every child. mbot is a easy-to-run robot kit for kids to get hands-on experience about graphical programming, electronics, robotics. 完成3+分享會 支援2+學生活動 IoT Education In this course, you can learn how to access the Internet, and manage all items through the network, making our lives more intelligent and practicing smart home life, Smart Agriculture and Smart Transportation, etc. 獨特校本方案 深化教學創新 micro:bit Coding This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. 創設體驗環境 平台5大核心功能 - 強大技術,簡單應用 多樣化AI Agent 統一管理平台 整合AI能力接口 Kimiyi Open API 多生態AI 分析工具套件 高階開發應用平台 支持離線LLM模型 深入了解 在項目開始前,Kimiyi團隊與學校教師進行會談及需要分析,了解他們在備課、出題及設計實驗時面對的時間壓力與資源限制,確保內容貼近學校課程及計劃要求。 親身體驗 在實操培訓中,教師將直接運用AI工具解決真實教學難題。教師將親自操作,快速生成試題與互動課件,並學習設計引導學生進行探究與創意表達的AI輔助活動,在實踐中掌握將AI轉化為日常教學助力的核心能力。 持續支援 我們提供更新的教學資源與分析工具,並設有快速諮詢通道與學期進階工作坊。我們的團隊將持續分析教學數據,與您共同優化實踐,確保AI能力在校內扎根生長,實現長遠發展。 不止於購買,更是能力共建 從申請到長遠發展 Design Service Our professional designers and consultants provide professional opinions, tailor-make the design project and ameliorate the original space. We bring brand new teaching and learning experience to students and teachers through the design and supply of hardware and software. At the same time, our construction team pay attention to every single detail, and provide quality after-sales and maintenance service. We strive our best to satisfy the special requirements from customers. Also, our team designed a series of products and courses related to STEM and IoT smart classroom, regarding the current trend of STEM Education in Hong Kong. For more information, please contact us. Design Service 免費獲取您的校本規劃諮詢 ✅ 一次30分鐘的專屬線上諮詢 ✅ 針對貴校現狀的初步方案建議 ✅ 「智」啟學教申請關鍵要點提示 Design Service
- Courses - Minecraft | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Minecraft Education Course (Aged 6 - 16) Course Overview Minecraft is one of the most popular games today. In this course, Minecraft Education is not only a game! It is a wonderful education tool for students to different subjects and through Minecraft. Students will learn about how to use Minecraft for scientific research, use Camera and Portfolio to generate materials for Presentation and Research Reports. Learning objectives: Learn how to control a character in Minecraft Learn the coding in Minecraft Understand conditions statements and algorithms in Minecraft Define productive resources. Apply the use of productive resources as they build a house in Minecraft End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Minecraft Foundation Introduce to Minecraft Coding Learn if then statements and looping conditions Using variables and Boolean execution Use variables and functions in coding Build the transportation system Build the own world Learn to automate tasks with AI programming Learn to use Redstone Engineering Create own pattern with basic Interior Design Create own Minecraft characters Build the Logic Gates with AND OR NOT programming Advance coding with functions, arrays, lists Build the house with AI programming Learn 3D Structures
- Courses - IoT (Chinese only) | Codesmine
STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development IoT Education Course (Aged 8-16) Course Overview IoT refers to the Internet of things. Through different sensing devices, we can manage all things through the network, make our lives more intelligent, and practice smart home life, smart agriculture, smart transportation, and so on. This course teaches the Internet of Things from the shallower to the deeper. Through Wi-Fi IoT expansion accessories, you can connect to the micro:bit / mBot / Arduino and other motherboards to connect to the Internet. You can also use different expansions to connect to the IFTTT and Thingspeak platforms for IoT operations. Let students learn the application skills of IFTTT and Thingspeak platform. Connecting different parts and components through IoT, real-time monitoring of relevant data, teaching materials/products are close to daily life, making it easy for students who are new to STEM to understand and arouse their interest in learning. Learning Objectives: Understand the operation of IoT Inspire students to observe the application of technology in daily life Enhance students' ability to observe and recognize the development of current technology Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Understand the theory and practice of IoT design Learn to use and design the Internet of Things IoT Learn programming skills and mix the use of devices Hardware introduction and expansion Learn how to read different sensor data Build a simulated smart home Learn mBot / micro:bit / Arduino other installation or sensor applications Learn simple programming logic in task form, such as If, then, Else, etc. Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned
- Courses - Arduino | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Arduino Smart Car (Ages 6 - 16) Course Overview Through mechanical programming and simple assembly, with the smart car's functions of intelligent obstacle avoidance, FPV camera and colourful programming, students can learn scientific research methods and cross-curricular knowledge which includes information technology, natural sciences and mathematics. Learning objectives: Learn robotics and mechanical design Introduction to Arduino Learn how to control the Arduino Smart Car by using wireless remote controller Understand basic concepts of programming, event-driven programming, and use a conditional (if) decision block and arithmetic operations in codes Increase children creativity with enjoying the hands-on experience about programming, electronics and robotics Duration: 1.5 Hours a week x 8 Lessons (across 3 months) Class Size: Max 6 students Course Outline Assemble the Arduino Smart Car Understand the components of the car Programming the Arduino motor and speed Using Ultrasonic senor Avoid barries Line follower Maze Solver
- Courses - mbot | Codesmine
Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development mbot Robotics Course (Aged 6 - 16) Course Overview A friendly entry-level robot for every child. mbot is a easy-to-run robot kit for kids to get hands-on experience about graphical programming, electronics, robotics. Learning objectives: Learn robotics and mechanical design Improve imagination with over standardized parts from Makeblock platform Increase children creativity with enjoying the hands-on experience about programming, electronics and robotics Recommend student or form a team to apply mbot competition Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Assemble the mBot Understand the components of mBot Introduce to MakeBlock Editor Programming the mBot motor and speed Code a music robot Controlling LED lights and Light sensors Using Ultrasonic senor Avoid barries Line follower Maze Solver

