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  • Courses - Micro:bit Car (Chinese) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development micro:bit Smart Robot Car (Ages 6 - 16) Course Overview Using micro:bit Car to learn and gain knowledge about graphical programming, electronics, and robots. Students do not require to have prior experience, but they can still enjoy the coding process with their creative minds. Learning Objectives: Introduction to micro:bit Learn how to control the micro:bit car using the wireless remote controller Learn how to detect obstacles ahead through ultrasonic sensors Understand basic concepts of programming, and even event-driven programming, and use a conditional (if) decision block and arithmetic operations in codes Class Duration: 1.5 Hours a week x 8 Lessons Class Size: Max 6 students Course Outline Assemble the micro:bit Car Understand the components of the car Programming the micro:bit motor and speed Using Ultrasonic senor Avoid barries Line follower Maze Solver

  • 過往比賽相集 | Hog Kong | Codesmine

    Codesmine Academy 過往比賽相集 過往 Minecraft 比賽 C.Miner Minecraft 編程與建築比賽2021 [香港亞洲博覽館] 「C.Miner Minecraft 編程與建築比賽2021」已在12月11至12日於香港亞洲博覽館完滿結束!感激眾多學校、家長及同學鼎力參與。是次比賽盛況空前,多個項目均進行得熱火朝天,同日即場誕生了各組別的得獎參賽者,恭喜諸位羽翼初成的小小工程師。 Codesmine 至力打造「寓學於樂」的歡快學習環境。我們希望利用舉辦比賽,可以鼓勵同學主動探索編程技巧及創意設計。同時藉此機會讓他們一展所長、展演出日常中較難訓練的抗壓解難能力,建立兩代共螎的溝通;透過嘉許子女遊戲中的學習成就,令家長加深了解子女遊戲的禆益。 C.Miner 2021設有學界及公開組別。為發掘學生的多元潛能,賽事除了需要運用編程技能完成;設計的部分,我們更訂立了體育館為主題,充分發揮同學的想像及創造力。過程中參賽者們各自施展渾身解數,極速又詳細地向向評審員介紹自己的作品,令在場人士都嘆為觀止。 全港第四屆 Minecraft 創作大賽 2021 [Codesmine x CQF 合辦] 【全港第四屆Minecraft創作大賽】二十強決賽完滿落幕喇🎊 🥳恭喜各位得獎嘅小小建築師! 小小年紀無論係造船定係Coding都難佢哋唔到,實在太犀利啦!睇到佢地咁專注咁認真比賽😭真係好羨慕好想一齊參加啊,贏咗仲有獎狀、獎品同埋一年免費minecraft education帳號添! Minecraft 綠色莊園創作比賽 (Codesmine x U Maganize) 環保及綠色的主題下,於Minecraft: Education Edition指定的比賽介面建造綠色莊園 。 由 Codesmine 與《U Magazine》合辦嘅U Green Awards [您]想綠色生活選舉嚟到第11年,今年以「Act Green」為主題,呼籲大家付諸實行綠色生活。今年我哋就舉辦「Minecraft綠色莊園創作比賽」,讓小朋友在環保及綠色主題下建造綠色莊園,兼實踐STEAM嘅整合運用,令環保種子喺孩子們心中萌芽! 各位同學以環保及綠色為主題下,於「Minecraft綠色莊園創作比賽」中發揮了無限創意,建造了屬於自己的「綠色莊園」。比賽現已結束,並選出了10位同學取得優異獎,現在就來欣賞他們的作品!並希望同學們繼續「Act Green」付諸實行綠色生活。 https://hk.ulifestyle.com.hk/campaign/ugreen2020/fgame 第三屆 Minecraft 網上比賽 2020 因為疫情關係,第三屆的比賽改為網上舉行,參賽者在三個小時內完成比賽,並提交作品給大會評分,最後選出最佳的作品和編程項目冠亞季。 項目一: 小小建築師 冠軍: MO YIU TAK Matthew 亞軍: 李俊 (Lee Chun) 季軍: 徐靖鈞 項目二: 任務挑戰賽 冠軍: Kaylee Hui 亞軍: TSANG ETHAN CONOR 季軍: Moses Wong (黃樂知) 全港第一屆 Minecraft 電競比賽在數碼港舉行 (2019) [Codesmine x Microsfot] 第二屆 Minecraft 創作大賽 [與聖雅各福群會合辦比賽 2019] 決賽在聖雅各福群會灣仔總部舉行,超過40名參賽者在三個小時內完成指定的編程和建造題目,比賽十分刺激,每個參賽者實力相當,最終冠亞季軍以幾分相差分出勝負。 第一屆 Minecraft x Codesmine創作大賽 2018 Codesmine Academy 在暑期完之前舉辦第一屆全港Minecraft大賽,已於2018年8月26日圓滿結束,參賽的學生介乎6至14歲,切磋邏輯思考、創意及編程能力去完成比賽。是次比賽中,各同學也發揮不同創意,根據大會指定的題材,建造自己風格的建築物。也有編程比賽,參賽者需要編程去控制AI機械人完成指定的任務

  • Course - Google Gemini證書課程 | Codesmine

    為學生設計,目標讓學生從AI使用者轉為主動探索與負責任運用的創造者。透過實作體驗Gemini、NotebookLM等工具:激發創意、組織知識。完成活動與評估後,獲得官方認證,成為具AI素養的未來探索者。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Mobile App Design Course (Aged 6 - 16) Course Overview Using App Inventor to develop applications for Android devices. Students do not require to have prior experience, the tool functions with a drag-and-drop interface that emphasizes sequencing. Learning objectives: Introduction to mobile apps development Learn how to design an app’s user interface with the App Inventor Designer Create own apps using block based programming and understand the line of codes behind Understand Event-driven programming, using using a conditional (if) decision block and arithmetic operations in codes End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Scratch with programming Introduce types of Blocks and 2D coordinates Adding voice and music to the Sprite Learn variables, looping logic and condition statements Learn debugging Create animation in Scratch Understand 2D coordinates in Scratch Create Game using Scratch

  • Courses - Uaro (Chinese) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development UARO Robotics Course (Aged 3-6) Course Overview Can kindergarten students learn programming? Through the Korean UARO Robotics Course, kindergarten students can also learn programming without using a computer. The classroom uses Korea’s ROBOROBO’s unique UARO teaching materials. Children can learn robot programming without using a computer during the learning process. They can make their favorite robots, effectively triggering children’s logical thinking and creativity. This course adopts a three-stage step-by-step teaching mode. According to children's different ages and development levels, relevant topics are designed for children's learning stage, so that children can learn to create robots and programming from games, and at the same time effectively train small finger muscles. Learning Objectives: Training finger muscles is more effective than making small hands Learn to create robots and robot designs Understand the impact of robots on life Students can master basic programming skills and concepts Students can program the robot through the programming board Inspire students' creative thinking After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Level 1 (UARO) Understand the parts and structure of the UARO robot Train small finger muscles through a unique screw assembly robot Understand the structure and parts of the robot Understand and use CPU, motor, light sensor Assemble 12 robots Level 2 (UARO) Understand the principle of remote control robot and mobile control experience Learn how to instruct the robot to make a sound Use more motors and light sensors to create different robots Understand and use collision sensors, buzzer sensors, and remote control sensors Assemble 12 robots Level 3 (UARO) Program robot behavior by using programming module and programming board (Coding Board) Understand the program principle of programming input and output Understand the infrared sensor mode Assemble 12 robots Enroll the course NOW and get a UARO worth $1499

  • Courses - AI (Chinese) | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development A.I. Programming Course (Aged 8-16) Course Overview From the computer information age, it has entered the "fourth-generation industrial revolution" with artificial intelligence (A.I.) as the mainstream. The new form of STEM education development must move towards A.I. to help students be well equipped. This course aims to give them a basic and deep understanding of artificial intelligence through objects and examples that can be touched and understood in daily life, thereby inspiring their interest in technology. Through A.I. programming skills, control intelligent robots to realize A.I. voice and image recognition. Learning Objectives: Understand the operation of artificial intelligence Improve students' understanding of the basic concepts of artificial intelligence, big data and cloud computing Inspire students to observe the application of technology in daily life Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 hours a week x 12 lessons Class Size: Max 6 students Course Outline Understand the theory, trend, and practice of A.I. (artificial intelligence) Categories of Machine Learning The importance of deep learning technology Learn A.I. programming skills How to recognize speech and convert it into text Principle of Voice Control Image composition (Digital Images) Feature vector Principles of Image Discrimination Cooperate with other devices or sensor applications Build a simulated smart home

  • Course - AI MobileApp | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Mobile App Design Course (Aged 6 - 16) Course Overview Using App Inventor to develop applications for Android devices. Students do not require to have prior experience, the tool functions with a drag-and-drop interface that emphasizes sequencing. Learning objectives: Introduction to mobile apps development Learn how to design an app’s user interface with the App Inventor Designer Create own apps using block based programming and understand the line of codes behind Understand Event-driven programming, using using a conditional (if) decision block and arithmetic operations in codes End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Scratch with programming Introduce types of Blocks and 2D coordinates Adding voice and music to the Sprite Learn variables, looping logic and condition statements Learn debugging Create animation in Scratch Understand 2D coordinates in Scratch Create Game using Scratch

  • Courses - IoT (Chinese only) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development IoT Education Course (Aged 8-16) Course Overview IoT refers to the Internet of things. Through different sensing devices, we can manage all things through the network, make our lives more intelligent, and practice smart home life, smart agriculture, smart transportation, and so on. This course teaches the Internet of Things from the shallower to the deeper. Through Wi-Fi IoT expansion accessories, you can connect to the micro:bit / mBot / Arduino and other motherboards to connect to the Internet. You can also use different expansions to connect to the IFTTT and Thingspeak platforms for IoT operations. Let students learn the application skills of IFTTT and Thingspeak platform. Connecting different parts and components through IoT, real-time monitoring of relevant data, teaching materials/products are close to daily life, making it easy for students who are new to STEM to understand and arouse their interest in learning. Learning Objectives: Understand the operation of IoT Inspire students to observe the application of technology in daily life Enhance students' ability to observe and recognize the development of current technology Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Understand the theory and practice of IoT design Learn to use and design the Internet of Things IoT Learn programming skills and mix the use of devices Hardware introduction and expansion Learn how to read different sensor data Build a simulated smart home Learn mBot / micro:bit / Arduino other installation or sensor applications Learn simple programming logic in task form, such as If, then, Else, etc. Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned

  • Courses - IoT (Chinese only) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development IoT Education Course (Aged 8-16) Course Overview IoT refers to the Internet of things. Through different sensing devices, we can manage all things through the network, make our lives more intelligent, and practice smart home life, smart agriculture, smart transportation, and so on. This course teaches the Internet of Things from the shallower to the deeper. Through Wi-Fi IoT expansion accessories, you can connect to the micro:bit / mBot / Arduino and other motherboards to connect to the Internet. You can also use different expansions to connect to the IFTTT and Thingspeak platforms for IoT operations. Let students learn the application skills of IFTTT and Thingspeak platform. Connecting different parts and components through IoT, real-time monitoring of relevant data, teaching materials/products are close to daily life, making it easy for students who are new to STEM to understand and arouse their interest in learning. Learning Objectives: Understand the operation of IoT Inspire students to observe the application of technology in daily life Enhance students' ability to observe and recognize the development of current technology Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Understand the theory and practice of IoT design Learn to use and design the Internet of Things IoT Learn programming skills and mix the use of devices Hardware introduction and expansion Learn how to read different sensor data Build a simulated smart home Learn mBot / micro:bit / Arduino other installation or sensor applications Learn simple programming logic in task form, such as If, then, Else, etc. Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned

  • Courses - Web | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Web Design Course (Aged 8 - 16) Course Overview In this course, students are empowered to create and share the content on their own web pages. They also learn learn how to create and share the content on their own web pages. Students do not require to have prior experience for this course. Learning objectives: Introduction the web programming and HTML Learn how to structure and style the web pages using HTML and CSS Practice valuable programming skills such as debugging and commenting Students can have a personal website that they can publish to the Internet End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduction the web programming and HTML Learn how to structure and style the web pages using HTML and CSS Practice valuable programming skills such as debugging and commenting Students can have a personal website that they can publish to the Internet. Build website with images Learn the tables and lists in the webpage Practice valuable programming skills such as debugging and commenting Students can have a personal website that they can publish to the Internet.

  • Free Trial | Codesmine

    Free Trial Registration Want to know more about our course or schedule a free trial class? Feel free to call our team or leave a message here using the contact form. Name Email Phone Message 發送

  • Courses - VexIQ | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development VEX IQ Robotics Course (Aged 6-16) Course Overview Through robotic programming, learn scientific research methods and cross-curricular knowledge, including information technology, natural sciences and mathematics. The VEX IQ course of the center will introduce the use of various basic electronic devices with programming, and the programming software is simple to use. Even if students do not have a background in electronic and electrical subjects, they can easily learn to use VEX IQ, so as long as they have basic computer operations Ability can learn. Learning Objectives: Learn about robotics and mechanical design Understand the basic application of VEX IQ robot Students can master basic programming skills and concepts, including functions, conditional statements, loops and variables Students can use robots to program Improve imagination through standardized components of the VEX IQ platform Enjoy practical experience in programming, electronics, and robotics to increase children's creativity Inspire students' creative thinking Lead students or recommend to participate in public competitions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size : Max 6 students Course Outline VEX IQ assembly construction design Understand the structure and parts of the robot Understand the information flow: input, process, and output Basic programming knowledge Robot automatic programming Remote control program programming Sensor programming Competition practice

  • 1 | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 組別 小學組(小一至小六)* - Minecraft 教育版 中學組(中一至中六)* - Minecraft 教育版 (*以2021/22學年計) 參賽規則 每間學校只能派出一隊伍參賽,每隊需由2至4名學生組成。 參賽 組別須以編程工具「Minecraft教育版」展現其成品。 每隊只能於每組別遞交一份作品。 參賽作品必須為原創以及未曾在其他場合使用。作品一經遞交,表示參加者保證作品並無包含任何第三方之版權內容,及沒有侵害他人的知識產權。 作品一經遞交,表示參加者已閱讀並同意比賽的所有規則及條款。 獲獎作品之版權屬於主辦機構。 主辦機構保留權利更改、取消活動內容及細則,而毋須作另行通知。 如有任何爭議,主辦機構保留最終決定權。

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Rm H, 10/F, Causeway Tower, 16-22 Causeway Road, Causeway Bay, Hong Kong

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