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  • Courses - Micro:bit Car (Chinese) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development micro:bit Smart Robot Car (Ages 6 - 16) Course Overview Using micro:bit Car to learn and gain knowledge about graphical programming, electronics, and robots. Students do not require to have prior experience, but they can still enjoy the coding process with their creative minds. Learning Objectives: Introduction to micro:bit Learn how to control the micro:bit car using the wireless remote controller Learn how to detect obstacles ahead through ultrasonic sensors Understand basic concepts of programming, and even event-driven programming, and use a conditional (if) decision block and arithmetic operations in codes Class Duration: 1.5 Hours a week x 8 Lessons Class Size: Max 6 students Course Outline Assemble the micro:bit Car Understand the components of the car Programming the micro:bit motor and speed Using Ultrasonic senor Avoid barries Line follower Maze Solver

  • STEM Lab Design | Hog Kong | Codesmine

    Codesmine Academy 過往比賽相集 STEM Lab Design What is STEM Lab? Nowadays, more schools set great store by STEM Education. A classroom that is tailor-made for STEM lessons can largely benefit the teaching and learning, facilitate students' communication and cooperation as well as enhance the atmosphere of creative learning. Teens program (Ages 6- 16) Nowadays, more schools set great store by STEM Education. A classroom that is tailor-made for STEM lessons can largely benefit the teaching and learning, facilitate students' communication and cooperation as well as enhance the atmosphere of creative learning. It integrates abstract knowledge such as robotic principles, programming thinking,and mathematics into product design, and encourages users to use the physical creation in multiple disciplines and fields. 滿足3+學科應用 產出6+教學例子 The Smart Home The Smart City A friendly entry-level robot for every child. mbot is a easy-to-run robot kit for kids to get hands-on experience about graphical programming, electronics, robotics. 完成3+分享會 支援2+學生活動 IoT Education In this course, you can learn how to access the Internet, and manage all items through the network, making our lives more intelligent and practicing smart home life, Smart Agriculture and Smart Transportation, etc. 獨特校本方案 深化教學創新 micro:bit Coding This is an introduction to coding and computer science by way of making and design, using the revolutionary new micro:bit microcontroller board. 創設體驗環境 平台5大核心功能 - 強大技術,簡單應用 多樣化AI Agent 統一管理平台 整合AI能力接口 Kimiyi Open API 多生態AI 分析工具套件 高階開發應用平台 支持離線LLM模型 深入了解 在項目開始前,Kimiyi團隊與學校教師進行會談及需要分析,了解他們在備課、出題及設計實驗時面對的時間壓力與資源限制,確保內容貼近學校課程及計劃要求。 親身體驗 在實操培訓中,教師將直接運用AI工具解決真實教學難題。教師將親自操作,快速生成試題與互動課件,並學習設計引導學生進行探究與創意表達的AI輔助活動,在實踐中掌握將AI轉化為日常教學助力的核心能力。 持續支援 我們提供更新的教學資源與分析工具,並設有快速諮詢通道與學期進階工作坊。我們的團隊將持續分析教學數據,與您共同優化實踐,確保AI能力在校內扎根生長,實現長遠發展。 不止於購買,更是能力共建 從申請到長遠發展 Design Service Our professional designers and consultants provide professional opinions, tailor-make the design project and ameliorate the original space. We bring brand new teaching and learning experience to students and teachers through the design and supply of hardware and software. At the same time, our construction team pay attention to every single detail, and provide quality after-sales and maintenance service. We strive our best to satisfy the special requirements from customers. Also, our team designed a series of products and courses related to STEM and IoT smart classroom, regarding the current trend of STEM Education in Hong Kong. For more information, please contact us. Design Service 免費獲取您的校本規劃諮詢 ✅ 一次30分鐘的專屬線上諮詢 ✅ 針對貴校現狀的初步方案建議 ✅ 「智」啟學教申請關鍵要點提示 Design Service

  • Courses - SmartHome | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Smart Home Coding Course (Aged 8 - 16) Course Overview This course uses mBot / micro:bit / Arduino with different sensors to create home appliance control, lighting control, indoor and outdoor remote control, timing control, etc. For example, build an auto lighting device which can detect human movement with infrared sensor, this automatic lighting system that is widely installed on stairs or toilets in daily life. This course helps students to understand the hardware and programming knowledge, and to design smart home / city products that can be used in real life. Learning objectives: Understand the concept of smart home / city Inspire students to observe the application of technology in daily life Inspire students to understand the current technological developments Guide students to design smart home / city applications Understand the concept of smart home / city Inspire students to observe the application of technology in daily life Inspire students to understand the current technological developments Guide students to design smart home / city applications Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Understand the theory of smart home design Learn to design smart home controls Learning programming skills with different sensors Electronic circuit design Create smart home / city project Create projects with mBot / micro:bit / Arduino sensor applications Join Smart Home Application Competition

  • Course - Google Gemini證書課程 | Codesmine

    為學生設計,目標讓學生從AI使用者轉為主動探索與負責任運用的創造者。透過實作體驗Gemini、NotebookLM等工具:激發創意、組織知識。完成活動與評估後,獲得官方認證,成為具AI素養的未來探索者。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Mobile App Design Course (Aged 6 - 16) Course Overview Using App Inventor to develop applications for Android devices. Students do not require to have prior experience, the tool functions with a drag-and-drop interface that emphasizes sequencing. Learning objectives: Introduction to mobile apps development Learn how to design an app’s user interface with the App Inventor Designer Create own apps using block based programming and understand the line of codes behind Understand Event-driven programming, using using a conditional (if) decision block and arithmetic operations in codes End of term students will present their project to parents Duration: 1.5 Hours a week x 12 Lessons (across 3 months) Class Size: Max 6 students Course Outline Introduce to Scratch with programming Introduce types of Blocks and 2D coordinates Adding voice and music to the Sprite Learn variables, looping logic and condition statements Learn debugging Create animation in Scratch Understand 2D coordinates in Scratch Create Game using Scratch

  • 第三屆 Minecraft 創作大賽 | Hog Kong | Codesmine

    Codesmine Academy 正舉辦第三屆全港Minecraft大賽,歡迎6至16歲同學參賽,切磋邏輯思考、創意及STEM能力!馬上報名,或邀請你的朋友、子女參加這次比賽吧! The 4th Hong Kong Minecraft Creation Competition Minecraft Education Edition is a popular creation and construction game, and it is also a very good educational tool! The Minecraft contest held last year received overwhelming response. Many children wanted to sign up but it was already full . This year we returned triumphantly. During the summer vacation, the third Minecraft x Codesmine creation competition in Hong Kong will be held again, so that students can relax and learn about logical thinking, creativity and programming skills! Students from 6 to 15 years old are welcome to participate, regardless of programming experience or not, as long as they know how to play Minecraft, you can sign up. Don't miss the annual Minecraft contest, sign up now, or invite your friends and children to participate in this contest! The number of entries is limited, first come first served. * Participants: as long as they know how to play Minecraft (no programming experience required) Preliminary: online Competition content: Project 1: Little Architects-Encourage students to be creative and build their own style of buildings according to the theme specified by the conference Project 2: Mission Challenge-Complete different missions according to the pre-designed theme of the conference Date and time: August 15 (Sunday) 14:00-16:00 Online Preliminary * All students who successfully register for the competition will be assigned a Minecraft Education account, which can be used for free until 30/9/2021 * All participants will receive an electronic attendance certificate and cash roll * The conference will announce the qualifying list via email and website Finals: The 20 finalists will go to the scene to compete Date and time: August 22 (Sunday) 14:00-17:00 Location: 3/F., 80 Canton Road, Tsim Sha Tsui Competition awards : There will be three champions, second prizes, and quarter prizes in each competition. Winners of the championship, the second and the season can receive certificates, prizes and a free Minecraft Education account for one year All participants will receive a certificate of attendance and a cash roll * The student with the highest average score wins Registration fee: $280 (original price) $250 (Centre's students) ** Participants need to bring their own laptop (Windows 7 or above / Mac) **Participants need to download Minecraft Education in advance: https://education.minecraft.net/get-started/download/ Payment method: 1) Bank transfer / FPS Bank transfer / FPS takes about 1 working day to confirm, please email ( info@codesmine.com ) after deposit Or Whatsapp (+852 9888 6745) send to us, and keep the input paper. money transfer: BEA Deposit Account Number: 015-270-68-002144 (Account Name: CODESMINE ACADEMY LIMITED) FPS The registration phone number is : +852 98886745 Payme The registration phone number is : +852 98886745 2) Online payment Fill out the form below and pay online by credit card

  • Courses - AI (Chinese) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development A.I. Programming Course (Aged 8-16) Course Overview From the computer information age, it has entered the "fourth-generation industrial revolution" with artificial intelligence (A.I.) as the mainstream. The new form of STEM education development must move towards A.I. to help students be well equipped. This course aims to give them a basic and deep understanding of artificial intelligence through objects and examples that can be touched and understood in daily life, thereby inspiring their interest in technology. Through A.I. programming skills, control intelligent robots to realize A.I. voice and image recognition. Learning Objectives: Understand the operation of artificial intelligence Improve students' understanding of the basic concepts of artificial intelligence, big data and cloud computing Inspire students to observe the application of technology in daily life Combining the knowledge you have learned, introduce simple technology concepts and smart cities Students are required to think about future development before integrating the programming knowledge and technological concepts they have learned Let students have an enlightenment effect on science and technology learning The course will also encourage students to use different devices and programming to think about or design new and feasible inventions After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 hours a week x 12 lessons Class Size: Max 6 students Course Outline Understand the theory, trend, and practice of A.I. (artificial intelligence) Categories of Machine Learning The importance of deep learning technology Learn A.I. programming skills How to recognize speech and convert it into text Principle of Voice Control Image composition (Digital Images) Feature vector Principles of Image Discrimination Cooperate with other devices or sensor applications Build a simulated smart home

  • Courses - Uaro (Chinese) | Codesmine

    STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development UARO Robotics Course (Aged 3-6) Course Overview Can kindergarten students learn programming? Through the Korean UARO Robotics Course, kindergarten students can also learn programming without using a computer. The classroom uses Korea’s ROBOROBO’s unique UARO teaching materials. Children can learn robot programming without using a computer during the learning process. They can make their favorite robots, effectively triggering children’s logical thinking and creativity. This course adopts a three-stage step-by-step teaching mode. According to children's different ages and development levels, relevant topics are designed for children's learning stage, so that children can learn to create robots and programming from games, and at the same time effectively train small finger muscles. Learning Objectives: Training finger muscles is more effective than making small hands Learn to create robots and robot designs Understand the impact of robots on life Students can master basic programming skills and concepts Students can program the robot through the programming board Inspire students' creative thinking After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 12 Lessons Class Size: Max 6 students Course Outline Level 1 (UARO) Understand the parts and structure of the UARO robot Train small finger muscles through a unique screw assembly robot Understand the structure and parts of the robot Understand and use CPU, motor, light sensor Assemble 12 robots Level 2 (UARO) Understand the principle of remote control robot and mobile control experience Learn how to instruct the robot to make a sound Use more motors and light sensors to create different robots Understand and use collision sensors, buzzer sensors, and remote control sensors Assemble 12 robots Level 3 (UARO) Program robot behavior by using programming module and programming board (Coding Board) Understand the program principle of programming input and output Understand the infrared sensor mode Assemble 12 robots Enroll the course NOW and get a UARO worth $1499

  • Courses - Tello (Chinese) | Codesmine

    STEM regular courses STEM helps students inspire children's potential in all aspects and cultivate children's creativity Creative thinking. Critical thinking. Communication and cooperation. Self-learning. Solve the problem. Enhance all aspects of potential Tello Edu Programming Course (Aged 9-15) Course Overview This course teaches students the key points and techniques of Tello drones from the shallower to the deeper. Through different exercises, the students can easily produce works of different professions and integrate them into their daily work or life. During the learning process, you can learn different skills, including programming, flight routes, aerial suits, and other related knowledge to strengthen the effectiveness of STEM teaching. Learning Objectives: Understand the basic knowledge of aerial camera Learn how to operate the aerial camera Learn mobile phone program aerial camera programming Learn Swift Playround aerial camera programming Students will learn to test the functions of the aerial camera program Through different exercises, let students understand the key points and skills of unmanned aerial cameras By learning the programming of unmanned aerial cameras, you can learn and master scientific research methods and interdisciplinary knowledge After completing a semester, the children will show the knowledge they learned during the semester to the parents to watch Class Duration: 1.5 Hours a week x 8 Lessons Class Size: Max 6 students Course Outline Basic understanding and introduction of Tello aerial camera DJI Tello flight mode introduction and mobile phone control Basic understanding and introduction of DJI Tello mobile app DJI Tello Swift Playround program basic understanding and introduction Write DJI Tello program Test program function Take off, land, and move Fancy flying Pass through the target

  • Holiday Courses | Codesmine

    Codesmine 暑期課程 STEM 設計大賽 2022 點擊此處<比賽結果>

  • Forum | Codesmine

    Wix Forum is no longer available This application has been discontinued. If you need community app use Wix Groups.

  • Courses - ScratchJr | Codesmine

    Codesmine 一直致力參與STEM的教育工作,為中小學生打造集知識及趣味於一身的學習體驗;配合由資深導師度身訂做的內容和教材,引領學生在STEM的各範疇中探索並成長。 STEM Courses STEM helps students explore their potential Curriculum Creative thinking.data analysis.logical deduction.problem-solving skills. mechanical knowledge.all-round development Scratch Junior (Ages 5 - 7) Course Overview Coding for children is a wonderful way to give wings to their imagination. ScratchJr is an introductory programming language that enables children (ages 4-7) to create their own interactive stories and games. ScratchJr allows graphical programming blocks to create characters with different actions such as move, jump, dance, and sing. Learning objectives: Helps children organise their thoughts Helps children learn sequencing skills Helps children learn to solve problems Helps children develop numeracy and literacy skills End of term students will present their project to parents Duration: 1.5 Hours a week x 8 Lessons (across 2 months) Class Size: Max 6 students Course Outline Understand basic control of ScratchJr Introduction to Block Sequencing and Controlling Backgrounds and review of programming multiple characters Creating own character in ScrachJr Learn Literacy and Mathematics with Playground Create story project Control with voice and speed Design game flows and winning conditions Create Mini Game What to bring: ipad or Andriod pad A creative mindset :)

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